Flynn's Garden Tron Diorama - George Brown Polytechnic 2026

Initial Concept. I hoped the place to be bigger but the professor said I had to accommodate the size for the hero prop only. Originally intended to have a more Frutiger Aero aesthetic.

Initial Concept. I hoped the place to be bigger but the professor said I had to accommodate the size for the hero prop only. Originally intended to have a more Frutiger Aero aesthetic.

Smaller concept

Smaller concept

Professor said I couldn't have it take place outside of an exactness of Flynn's Arcade, so I changed it to a produce shop, still using the Hull Building's architectural style.

Professor said I couldn't have it take place outside of an exactness of Flynn's Arcade, so I changed it to a produce shop, still using the Hull Building's architectural style.

Last concept. Dropping of Frutiger Aero theme was done a bit late in development.

Last concept. Dropping of Frutiger Aero theme was done a bit late in development.

This is my diorama project from George Brown Polytechnic in Winter 2026. It was meant to be an exterior diorama involving a famous movie vehicle as the hero prop, so I chose the 5th gen Light Cycle from Tron: Legacy. It takes place in a cyberspace produce shop that presumably Kevin Flynn made to help show programs what the user world looks like. I originally intended to have a Frutiger Aero aesthetic to it, but it didn't pan out. And oranges, lots and lots of oranges. Made using 3DS Max, Substance 3D Painter, SpeedTree, Substance 3D Designer, and ZBrush, all brought together in Unreal Engine 5.

Tron belongs to the Walt Disney Company.
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